//===========================================================================
// Validations
// Removing of redundant and mutually exclusive flags to prevent generating
// of the vertex/pixel shaders
// TODO: make special validations for PS.1.1 only support

#if !%GLOSS_MAP
  #if %SPECULARPOW_GLOSSALPHA
    #undefine %SPECULARPOW_GLOSSALPHA
  #endif
#endif

#if %SPECULARPOW_GLOSSALPHA
  #if %GLOSS_DIFFUSEALPHA
    #undefine %GLOSS_DIFFUSEALPHA
  #endif
#endif

#if XENON || PS3
#if %PARALLAX_OCCLUSION_MAPPING
	#undefine %PARALLAX_OCCLUSION_MAPPING
#endif
#endif
